Close

1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPBW34M/3A3L6JE
Repositorysid.inpe.br/sibgrapi/2011/07.10.22.14
Last Update2011:07.10.22.14.29 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2011/07.10.22.14.29
Metadata Last Update2022:06.14.00.07.15 (UTC) administrator
DOI10.1109/SIBGRAPI.2011.3
Citation KeyMirandaCele:2011:AcVoRe
TitleAccurate volume rendering of unstructured hexahedral meshes
FormatDVD, On-line.
Year2011
Access Date2024, Apr. 27
Number of Files1
Size5906 KiB
2. Context
Author1 Miranda, Fábio Markus
2 Celes, Waldemar
Affiliation1 Tecgraf/PUC-Rio - Computer Science Department
2 Tecgraf/PUC-Rio - Computer Science Department
EditorLewiner, Thomas
Torres, Ricardo
e-Mail Addressceles@inf.puc-rio.br
Conference NameConference on Graphics, Patterns and Images, 24 (SIBGRAPI)
Conference LocationMaceió, AL, Brazil
Date28-31 Aug. 2011
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2011-07-23 15:36:12 :: celes@inf.puc-rio.br -> administrator :: 2011
2022-06-14 00:07:15 :: administrator -> :: 2011
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
Keywordsrendering
hexahedral mesh
unstructured mesh
ray integral
AbstractImportant engineering applications use unstructured hexahedral meshes for numerical simulations. Hexahedral cells, when compared to tetrahedral ones, tend to be more numerically stable and to require less mesh refinement. However, volume visualization of unstructured hexahedral meshes is challenging due to the trilinear variation of scalar fields inside the cells. The conventional solution consists in subdividing each hexahedral cell into five or six tetrahedra, approximating a trilinear variation by a piecewise linear function. This results in inaccurate images and increases the memory consumption. In this paper, we present an accurate ray-casting volume rendering algorithm for unstructured hexahedral meshes. In order to capture the trilinear variation along the ray, we propose the use of quadrature integration. A set of computational experiments demonstrates that our proposal produces accurate results, with reduced memory footprint. The entire algorithm is implemented on graphics cards, ensuring competitive performance.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2011 > Accurate volume rendering...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Accurate volume rendering...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Content
agreement.html 10/07/2011 19:14 0.5 KiB 
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/3A3L6JE
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/3A3L6JE
Languageen
Target Filepaper.pdf
User Groupceles@inf.puc-rio.br
Visibilityshown
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPEW34M/46SKNPE
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.15.00.56 3
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


Close